sorry i could notresist the temptation. i had to show you everything ipossess about donkey kong country. as you can see i possess thedonkey kong country trilogy in duplicate. you never know, there might be a disasteror the cartridges running out! a bit like chrono trigger and xenogearsthat i have in 5 copies. like that i'm ready! unless we run out of energy.in this case, i'd be cursed! i'd better buy agenerator or windmills... solar panels! like thisi would produce my own energy! the goal of showing you all thisbefore reviewing dkcr...
i wanted to creditrareware's trilogy. i know many of you already know it.i address to the younger. young one! do you hear me?young one, listen to me! you don't know donkey kong country.it's not that bad... don't panic! don't worry!you are not a lost cause! acquire urgently a snes withdonkey kong country 1, 2 and 3! even if it's the weakest, dkc3 is still oneof the best platformers on snes! given that snes is thequeen of the platformers, and of the rpgs-let's not forget about it.
believe me, youwon't be disappointed! donkey kong country, what else?i won't go into details about donkey kong country but... what can i add? donkey kong country!!the title speaks for itself. play it!just play it! what aboutdonkey kong country returns? before beginning the review, let's talk about somethingi mentioned on my new super mario bros. review. i do this because both gameshave the same gameplay flaws! let's talk about thegameplay with the wiimote! what i complained aboutin new super mario bros. wii,
some of you didn't understand,or perhaps i misspoke - more possibly. i didn't say i wanted to playwith wii's motion control. it would have been awful! of course not. wii's motion controlis awful... awful is the word! but we can still say it'sa failure in itself. because nintendo didn't even try a motion control.they already knew they couldn't do it! something else astounded me in your comments.you told me it's not made for the wiimote/nunchuck duo! please take note thati've played with this duo. but you're claiming it must be playedas originally planned; with the loose wiimote. a lot of you maintained it's the only wayto play this game and nintendo had figured it out!
but you are absolutely right!of course nintendo has figured it out! they convinced their consumersto play with on a horizontal gamepad! frankly, let's applause them!it's a real masterstroke! you're telling me you're satisfiedto play on wii with a nes gamepad! frankly, nintendo is the king!there's nothing to add. nothing to add!your comments astounded me. tremendous!it's tremendous. a horizontal pad satisfies you.you're satisfied by playing with a rectangle in your hands! it's tremendous!a simple control pad and 2 buttons!
guys, you got me there! i understoodnintendo had figured everything out! they have fisted us perfectly!and consumers applause. i admit my defeat!i admit they defeated me! how enormous!you killed me guys. i don't pretend i'm right and you're wrong.of course, everyone has an opinion. but think about it for a moment.for me, there's no doubt. for me, it's crystal clear!but once again, everyone his opinion. the issue with donkey kongcountry returns (dkcr) is the same. i mentioned it on the direct live,we use motion control just by shaking the wiimote!
we roll by shaking, donkey kong blowswhen we shake and press "down", and he pounds the groundwhen we... wait, what must be done? yes, when we shakethe wiimote/nunchuck duo! that's the only use ofmotion control they found for dkcr! now listen to me, i'm going to tell youdkcr's only gameplay flaw! well i just mentioned the flaw! it's notin the game but from the gamepad! especially as i think, nintendo forcedretro studio by saying them... "well dudes, don't forget it's the wii.so you put us some 'handjobmote'." "like that we know it's wii and notgamecube! don't mess around!"
"and more important, don't make itcompatible with the gamecube pad!" "no! we don't know why,but you forget about it!" can somebody explain me why dkcrcannot be played with a gamecube pad? has anyone an initial explanation why we can't playwith gamecube's or wii's classic pad? maybe they don't want to sell it.but there are only 2 solutions! the wiimote/nunchuck duo and theloose wiimote like new super mario bros. wii. for me, it's intolerable! they shouldhave let us play with the gamecube pad! we can roll by pressing a simple button!we can puff with another one. every movement of donkey kongcould be done without motion capture!
motion capture, it's peanuts.it's nothing! let's be frank. i come back to your comments.some told me "it's normal, it's a 2d game". let's take a 3d game that should use this opportunity.not wii sports, it's not the same. the mario galaxys. don't you think bothcould be played with a standard pad? it is absolutely playablewith a standard pad! well not just with a control pad, there must be ananalogue stick! they exist since ps1 and n64! now, don't tell me you needa pointer to collect these useless star bits. it's nothing! they only make you thinkyou need a pointer but it's useless! once again think a moment, you'll seethe mario galaxys are playable with a gamecube pad!
it's crystal clear! why do i keep on mentioning thegamecube pad? it may seem obscure. if you don't own a wii, you may think"why does he speak about gamecube?". "why this pad specially?". well you must knowthat the wii is compatible with all gamecube games. it's a good point for the wii. let's mention itwhen nintendo does something decent. on the wii, behind a flip-up panel,there are 4 controllers ports for gamecube pads. that's why i talk aboutthose pads, it's really simple. you can play with those controllersand many wii games are compatible. like goldeneye, that i reviewed.but why make dkcr incompatible? i don't get it!
being forced to slap each time we want to roll, puff or pound the ground... it bored me hard, i would have preferredno motion control. that's all. apart from this, let's talkabout the game itself! so donkey kong country returns.let's not beat around the bush, here's my thought: it's one of the best gamesi've played this year... by far. i'd even say it's been a really long timesince i last played such a nice platformer! really! by long time, i mean 10 years...yes it's been 10 years. it's been a decade since i last playedsuch a great platformer. an old school game; 2d,from left to right... a classic game!
retro studio didn'tmiss their chance. it's even more surprising becausethey had only made the metroid primes! really good games in the view of many.i can't say because i'm not a big metroid fan. well i'm interested in metroid buti never played them enough to share my opinion. we can say it's a flaw of minein my video game knowledge. i only played 2 opuses:super metroid and metroid prime 1. and i had only playedeach one for only one hour. i can't give my opinion. but one day,i'll play one of them. wait. super metroid has alwaysbeen in every top 3 snes games!
i'd rather start playing it! but metroidis not the only saga in this case. there are many cult sagasi'm not familiar with. the megamans. i don'tknow anything about them. and the ghouls'n ghosts. someone borrowed me aghouls'n ghosts on snes. i found it lame. it felt the same as withsuper castlevania iv. i thought "what a crap!" i thought "what a dung!". i found it ugly,with animations worthy of a 8 bits. i didn't understand it.i found the gameplay atrocious.
i was dying in loop, i was stuck at the first level.and i stopped playing within 20 minutes! although it's cult. i don't know whyi've got so much issues with some sagas. so what was i saying?i started to talk in all senses. yes! my opinion about dkcr. it's been a whilesince i last played such a nice platformer! it has small flaws. i've written themon a post-it, like i began to do. but really, this game is...yes! i was mentioning retro studio! i was stunned by retro studio's mastery.it's their first platformer. they showed such a big mastery aboutwhat makes a great 2d platformer. it commands respect. really!you must play it to understand.
here you have a glimpse, but youmust play to experience the emotions! i don't understandhow they managed this. i'm going to talk sincerely.one week ago i reviewed new super mario bros.. well dkcr humiliates, i mean it:humiliates new super mario bros. wii! nintendo, with its 25 yearsexperience of developing platformers!! isn't that crazy? i find it crazy!and not only in technical matters. i hear you: "hooper, you only talk abouttechnical and production aspects". of course technique iswonderful, but that's not all! let's take the level design aspect,the key point of super marios.
dkcr is twice... twice as great as new super mario bros. wii! and the game is longer, and the game is harder,and the game is more valuable! the gameplay is not superior, but equivalent.we move donkey kong how we want! the only move you need to practice is...let's call it the big jump. yes, big jumping;when you bounce off an enemy. with a simple jump,you do a small jump. but if you time well, you can big jump.but it requires accurate timing. it's not just keep on pressing the jump button orthe pad up, like in many 8 and 16 bits platformers. it's more tricky than this. at the beginningi thought "no way, i'll never do it".
but it's achievable. now i canbounce on 50 enemies, i'll do big jumps! the idea is to... to press jumpjust before touching the enemy. that's how to do the big jump! if we fail the timing, we small jump.i admit it's tricky. but when you succeed, how enjoyable!and you become proud of yourself! now i succeed all the timeand i find it wonderful. so regarding the gameplay, dkcr competes any mario game!a mario that has 25 years of maturity! amazing! i never thought retro studio, a new-to-businesscould perform with such a mastery. i take my hat off to them!it's a really good work. before listing all pros and cons of dkcr- well what i think they are.
let me take a moment to explainwhy i over-enjoyed dkcr. there are 2 reasons: firsta lot of levels contain unique concepts. these have an specific design.i'm not pretending there's no clones. for example, the forest world has 8-9 levelsand their designs look a bit alike! you feel like you only played4 levels instead of 9. in fact i felt the first part wasmore thunderous than the second. watch my "direct live".it ended on level 2-2. just after this, reallycult levels ensue! level 2-3 is a rocket barrel ride.we'll see many of them.
the rocket barrelis like... a torpedo! we sit on top of the barrel and we canonly adjust angle with a strange inertia. we can angle dk up in the sky.but it's done with a [special] manner... it's quite tricky, you know.near the end it becomes... tricky and... you'll lose a lot of lives. don't expect to die 2-3 times!no, you will lose dozens... hundreds of lives! but don't worry, wecollect 1-ups everywhere! cranky kong sells livesfor 15 banana coins the lot of 7. lives are not a problemeven if we lose them easily. anyway, this rocket barrel levelis beautiful, we take a full view!
these levels are not hard, except the final ones.but it's a rewarding challenge! it doesn't bore you, it's a fun difficulty.and these rocket barrels are wonderful. i love them! afterwards there's one of the best levels of the game,the giant octopus one. watch out for spoilers! not about the plot,we don't care for the plot in such a game! although i miss the kremlings!but i'll talk about it later. if you want to play this game, you sawenough gameplay. stop this video and buy it! buy it! just buy it!even if you don't have a wii... i don't care!! but buy dkcr!why? because i want a sequel! whether you have a wii or not,buy dkcr! buy every dkcr you'll encounter.
you saw 15?buy all 15! like that, we may have a sequelif the game sales well. as of now [2011], 2 millions copieswere sold! it's not bad for such a game! and christmas has not yet come!hopefully, it may reach 4 or 5 millions sales! it's a lot for such a game!for example, goldeneye hardly reached 600k sales. frankly, 2 millions sales for dkcr it's amazing.but i think we won't have a sequel. from the bottom of my hearti hope we'll have a sequel! just imagine a dkcr2 withremixes of dkc2's ost! omg. we could also get other kongs and so manyother great elements!
but i fear we won't get any sequel.[tn: dkctf was released in 2014] nintendo may only requestedthis game to appeal core gamers. as a reminder, since 2008nintendo has a bad reputation. the years '08-'09 were silly. we were aboutto think "nintendo is dead, they only aim casual gamers!". their e3s were atrocious.they didn't show any game, only stats. it was like "look at us, thewii is the most selling console!!!" their e3 were onlythings like that. in 2010, they noticed the sales of wii were decreasing.it still sold but not as much as 3-4 years before. they thought "we'd rather focus on our gamer friends"and they started producing "challenging games".
games for core/retro gamers.but look they released goldeneye, dkcr, a kirby... ...we feel like thinking"nintendo want to make us happy!". for some games it worked, for some not.personally i didn't enjoy goldeneye... i enjoy dkcr. i think nintendo just requested gamesand won't analyze the sales results. 3 millions or 5, they won't care! that's why i think dkcr2 won't be.what a shame! a sequel would be a-ma-zing.you know, just an ost remix. just a remix of dkc2's ost,we would fall flat on our butts! just for that! plus adding new elements... damn create a sequel!
that's why i urge you to buy all copies.buy them all goddammit! i got a bit excited. where was i?yes! the 2 reasons why i over-enjoyed dkcr. so this level with the octopusfollowing us everywhere. there's a raging sea, a storm,the waves are beautiful! what a masterpiece!but not every level is like this, what a shame! afterwards it returns toclassic, but still nice, levels. then we seethe tsunami level. damn! during the whole level,a wave will sweep towards us. we have to hide behind rocksit's great. it's a genius idea!
it's anotheramazing level. then another gorgeous level; the sperm whale level!it's the only level with the aquatic theme from dkc1. the only levelwith this remix. first you get it, there's no aquatic levels!but i'll talk about that later. it's the only level thatresembles an aquatic level. and how appropriate! we hear a remixof "aquatic ambiance" from dkc1! this remix is wonderful. when i first heard it,it nearly brought tears to my eyes. listento this. exhilarating...yes, it's the word.
when we hear this remix of the classic "aquatic ambiance"on this sperm whale level it's really exhilarating! now no doubt, the quality ofthe remixes is debatable. but i'll mention it later on. for example,aquatic ambience's remix is inferior to the original! i don't see myself listening to iton my mp3 player. i'd rather choose the original.but it doesn't make it a bad remix. there are good and averagetracks! but i'll talk about that later. so this sperm whale level, not exceptionalbut it's an experience. it's a lot of funand pretty to watch. after that, there's yetanother gorgeous level.
don't worry, i won't spoil you the entire game.i just present a few levels and i let you discover. no kidding!! i won't talkabout all 60 levels! just a final point,on the beach once again. the level starts normally, then we noticeit takes place in various planes! we did already see this design earlier,but not as marked as here. first a forest with its foreground,afterward the beach and we land on a boat! it's the level yousee on your screen. we enter the holds of the boat,then we get on the deck... just after we join a new boatin the background.
cannons areshooting at us! what an experience!and it's a nice tribute to dkc 1 and 2! the levels on ships with their ladders.how good to have them back!! this feeling of navigating...then we're thrown in another boat. and finally, when we're on this boat,it sinks and we jump at the end-level barrel. when i reached the end of the level i thought"wait wait wait... best game ever?" "is it the best platformer ever created?!?"that's what i thought at the end of this level. unfortunately, thereafter it turns back to classic againno more octopus, no more sperm whale. it's not that bad, but it's back toclassic, traditional levels.
it still has a high quality level.the level design is just less inspired. it's something i've disliked.i first thought "this is sensational!" but it's only a very good game.not a sensational game. that's one of the two reasonswhy i over-enjoyed dkcr. in addition to some gorgeous levels,there's its contents and its difficulty. the game is not hard, it has aproperly calibrated difficulty! the perfect calibration!that's just what i needed. the difficulty is superbly calibrated.it has a progressive difficulty. also, there's a nice replay valueto collect the puzzle pieces.
i think it's a good challengeto find and collect them. it's the same to collect the kong letters.even though they can be found easily. from world 3, i began to finishevery level with its 4 letters. every time i were collecting them.and if not, i started over. the kong letters are easy to catchbecause we directly see them in the level. let me tell you: first challenge,finish the game. it should not take more than8 hours to beat the final boss. second challenge, collect all kong letters.not a hard task, they are easy to catch. third challenge, collect all puzzle pieces!it's much harder.
to collect all of them, it's tricky.we can buy squawks to cranky to help us. let me explain... it costs 15 banana coinsand i used it a lot. you activate it on the map and thensquawks appears in the level. and the nearer we getto a puzzle piece, the louder he'll scream. we don't know where to go,nor what to do... but we know it's near. squawks comes useful. it's one of the fewanimals to return, i'll come back to this point. it won't be used to flyor to light up the level like in dkc. it stays on its branch.we can't interact with it.
thus to collect puzzle pieces,it's really useful. but once all puzzle piecescollected, that's not all... ... there is still something to do:mirror mode and time trial! the time trial, i'll talk about it later,is the biggest challenge! it's for the hard coreasian players. it's hard as hell! it's about speed-running to get a gold medal.you must rush the level with dk... it's a reallyhard challenge. but first, let's talk about themirror mode. it must be unlocked. while the time trial isavailable once you finish a level.
time trial is easily unlockable. for the mirror mode, you must collectall kong letters from every level. when you collect all letters in a world,you unlock its secret level. there are 8 worlds,so we'll unlock 8 levels. these are called "k levels"and are the hardest levels of the game. once theselevels completed... we unlock yet another level! world 9.but this world only contains one level! and then i gotdisillusioned! world 9 is...i'll show you the cutscene.
a world? it's rather a level.they say it's a world but it's just one level! i think they had planned to make more levelsbut nintendo put pressure on them. what makes me say that? well,because of the artworks we gain as bonus. you'll see it in theartwork gallery of the "golden temple". there are pictures of levelsdesigned like the "golden temple", levels with giant bananas, strawberries, etc.but these are not included in the game. things like a roller coaster in bananalandor donuts but they never appear. i think they projected to make anentire world with 7-8 levels. it would have been the hardest world,as level 9-1 is one of the hardest.
they may have been pushed; the game was presentedat e3 2010 and was released in december '10! nintendo may have acceleratedretro studio to finish the game in december. i think it's the reason whythey didn't do what they planned. it's a shame because level 9-1 is reallythe cherry on the banana cake! it's pure platforming,and the music is nice! i let you listen to the track.try to guess where it comes from. if you found,bravo! if not, or if you havean idea like i had... i wasn't sure so i looked up.it's a remix from donkey kong jr.
it's not fromthe dkc trilogy! it's the only remix fromanother game than dkc. more than the half of the ostare remixes from dkc1. the rest are original tracks andthis one which is a dk jr remix. if you guessed, bravo.it wasn't easy. let's go back to mirror modeunlocked after world 9. what is it? in fact, this is where the fun is!i enjoyed redoing all levels in mirror mode! by the way, i've reached185% of the game. no, the game doesn't end at100%, nor 101% like usual.
it's not 100%but 200%. i reached 185% andgood lord was it hard!! fortunately i could count on squawksto help me find puzzle pieces! i don't say it's impossible. but sometimes youmust know the process to discover them. like collecting all theflying bananas in one place. of course once you know the process,you understand the tricks like the banana one. in first gameplay, you're notsupposed to know it. that collecting all bananasin one place will unlock a puzzle piece. small processes likethis are hard to guess.
fortunately i had squawks. otherwisei wouldn't have reached 185%! thus mirror mode, i cut myself off onceagain. but it's usual with hooper!! it's amazing! it's an awesome challenge.i'll show you in the video. i'm reviewing in voice-overfor those who didn't notice. because i would receive mails like"hooper, why don't you tell me about what i see?". it's voice-over!it's voice-over!! i greatly hesitated betweenvoice-over and live recording. but i have a lot to say. imagineif i had to explain all this live! it would have been a video where i babble,when i rage for playing badly.
like in my review of new super mario bros. wii.it would have looked like this! for me it was an average review. i faileda bit, while i prepared myself for it!! but lifeis life! mirror mode, will i manageto talk about it? mirror mode... well you name it,it's playing all levels like in a mirror! the levels will be from right to leftinstead of left to right. it's funny to notice our brain is usedto that classic platformers, shooters... ...and other kind of games, they allscroll from left to right. all like that. here the scrolling is inverted andyou cannot use diddy anymore!
it's dk alone and with one heart.no hit allowed, it's sudden death! 2 changes: from right to leftand we must avoid everything. you know what? it's excellent!it's the mode i enjoyed the most. there i noticed the gameis properly calibrated! for a lot of reasons.let's take something i was amazed of. the fact that you can collectall kong letters or/and all puzzle pieces... ...either with dk and diddy or just dk.it means you can finish the game with dk alone! this is a tour de forcefrom the developers. let me explain. first of all,diddy is not playable except in coop'.
because you can play in multiplayer.one will control dk, the other one diddy. i won't tell you about thisas i never tried it. i let you find out the information online.but in one-player, you can't control diddy. we'll only control dk. when we throw a barrel,diddy rides dk's back, that's all. like this, we can use the jet-pack. not for along time, 2-3 secs, but it comes very handy! we could think some puzzle piecescan't be reached without jet-pack. but no. i did 95% of the levelsin mirror mode and i realized diddy wasn't required! that's where we havethe most fun! i guarantee! i really enjoyed the mirror modereplaying in reverse without diddy.
it's awesome! in this mode, we haveto master the "big jump". in this mode, we must masterthe roll-jump and other moves. when we manage to masterall this, it's amazing. and when i saw that thedevelopers made it possible to... ...raise all collectibles with dk only.frankly, i say round of applause!!! it merits fucking applauding!i fell on my ass! on my first play, i thought we couldn't raisesome puzzle pieces or letters without diddy! i was wrong! there you cansee the mastery of retro studio. these elements make you think"oh my god, this game..."
the perfect!it's the perfect! you'll understand what i meanafter seeing mirror mode. it was difficultto do better. now, let'smove on. the time trial.it's very hard! to be fair, i was onlyawarded 2 gold medals. i could do better, but itrequires so much training! of course we can also get silveror bronze with slower times. but to get a goldmedal... olala!
one of the levels i got a gold medal inis the sunset level you saw in my direct live. obviously it's a flat level. if i manageto re-record this, i'll show you. when i got the gold medal,i wasn't recording but i'll try. as you see, you must roll-and-jumpand then keep rolling without getting hit. not get hit once anddo that... in... every level! and with dk only, youroll-and-jump again and again. and you must do do this in thewhole level to get the gold medal. the guy who managesto get all gold medals! it's possible, i'm not saying it'sunfeasible! but this guy is a spr.
this guy is hard core becausecollecting letters it's doable. the puzzle pieces,hard but feasible. completing k levels... feasible.with good training. idem for level 9-1but time trial!! with the time trial wepass to a superior level. the gold medals... but wait there's more!there are the shiny gold medals! these are achievable if you do the perfect run.it means it's impossible to do better! the shiny gold medals, i thinkonly 3 players on earth got them! can the game developerseven reach this?
bottom line, you've noticedthere's a ton to keep you busy. how many hours did i passon the game? i can't tell. but to reach this 185%... let'ssay 30 hour at least! it took me at least 30 hours! once again it's not awaste of time, it's fun. we have good time.it's all i need. i think i've mentioned everythingthat made me over-enjoy dkcr. now let's talk about the flaws.first there's no aquatic levels! you know, there's a loss of identityfrom the original trilogy.
i really felt that. well it's not a bigloss, we still feel like in a dkc! the identity loss begins with the baddies.exit the kremlings. like i feared in my direct live,kremlings are gone, no king k rool. they replaced them with strangevoodoo masks. well that's their right... i don't know why they did that.not for copyright infringement. perhaps they wanted tocreate a brand new bestiary. exit the bees, exit the snakes...exit the crocodiles clapping their jaw. remember them? in the caverns?exit the rats, exit the raccoons. the whole bestiary was changed.for me it's a weakness.
because the game loses its identity.but it doesn't make a bad game. it's like in the mario lands youdon't have... wait... no! in mario land, you alsohave goombas and koopas. there are unique baddies and levelsbut yet mario lands are nice. dkcr is not a bad game, but the loss of kremlings...i have trouble with their decision. at least they created anice new bestiary. you must know every world hasits own type of baddies. crabs in the beach world.skeletons in the cliff world... every type of baddies is inappropriateness. wow, that's good talking!
it's in appropriateness,is it not, sir? every type of baddies isappropriate with its world. i mean at first we fear the loss of kremlingsbut finally it's not that bad. i got to admit, i was hoping kingk rool returning as final boss. i've hoped until the end but no.the final boss is quite average. its music theme is lame.k rool's one was much epic! it was one of the best tracks of dkc!king k rool's theme in dkc1! it was amazing! why didn't they add it?they were stupid with this! they should have remixed it!how stupid! i can't explain.
the identity loss also comesfrom the map. it's average as you see! it's a new super mario-like design!it comes without spirit. of course, the maps fromdkc1 and 2 weren't that good. but they are nearly better than this onewhich looks like made just for having one. we all rememberthe world map of dkc3! it had good music, it was big,there were hidden paths. there were hidden caves orswap shops with the bears. dkc3's map design was omg!here it is the bare minimum. another element of identity lossis diddy not playable (except in coop').
in a sense, he justbecame a simian-jetpack. again it's not bad but...some choices are questionable! another weakness is the animals.the only animal present is the rhino. rambi is therein a few levels. it's useful, it smashes the road.we're invincible unless we fall. we get no hit, walk over spikesand use the charge. rambi is very fun to usebut it's the only animal. exit expresso the ostrich andthe frog with the unpronounceable name, of course exit enguarde the swordfishas there's no more aquatic level.
they are an important part of the series!it's not a simple type of level! aquatic levels areimportant, excuse me! it's a gentle yellow card retro studio!gentle yellow card! back then, aquatic levelswere recurrent and had awesome music! it makes hooper's teeth to grindbecause it's a big flaw, honestly. afterwards, let's talkabout the bonus stages. they aren't bad but theyalways echo and never evolve. we count 4-5 of them andonly one goal: collect all bananas. the process is easy to learn...there's no progression!
from first level until last,all bonus stages are the same! they aren't bad,but they repeat so much. there's something wrongwith bonus stages. the difficulty should have risen.but they remain the same. it's an odd choice. it's not dramaticbut i wanted to mention it. it's just strange. they couldremake dkc's bonus stages. like this one where we hadto pick the balloon with the icon. they could have remadebonus stages but no. i'm not fan. they aren't so badbut there's room for improvement.
cranky!let's go to cranky's. he's the only remaining.exit funky, exit candy. of course i'm justreferring dkc1. other kong members existbut as it's a remake... can we call it remake? it's... i don't know, it'sdonkey kong country returns! thus cranky. he hasdisappointed me a bit. he no longer shares infos.no more jokes and he repeats himself. i was disappointed by cranky.he disappointed me. he just became seller. he sellslives for banana coins.
as you see i've got 999 coins.perhaps we get too much of them. he also sells the keys that...well it's a lame concept... you saw it in my direct live,this key unlocks one level per world. i don't see the use of buying keys.for 20 coins each, it's like given! what are theyused for? and he also sells 3 other itemswe can equip before entering a level. the "heart boost"that adds a third heart. the parrot, i've already told you.do you remember? i hope! and the banana juice, it gives usinvincibility. i used it once...
watch out!i may spoil you. during my "vidã©o dã©fi" i made a few days ago.yes, i made a "dã©fi" about this game. i don't reveal which levelsbut there's a "video defi". i don't say much but in thisvideo that i used banana juice. for me it's useless. it's likethe star in new mario bros. i don't get it. for me it serves no purpose.i'll show you a clip. i was surprised during my "vidã©o dã©fi"when i saw dk change form. it's dragon ball dk! he's goldenthus it's supa saiyajin 3 dk! i think it's a funny nod.a golden monkey... what else can it be?
it's funny... but i don'tget its purpose. the heart boost is really useful.you'll see in the "video dã©fi" i won't say much! here's about cranky, not great.they could have done better with the kong crew. many players may haveliked a much detailed map. with funky who, bringing us...by bringing us. what? i can't say it!funky... funky who bringing us...it means nothing! funky who bringing us...wait i can't finish my sentence.
i want to say funky who bringing...wow, tremendous! funky... bringy...no! bringy doesn't mean a thing! i want to say funky could havebeen bringing us to the desired place. why can't i end this sentence?funky... bringing... wait, what's happeningis unbelievable. funky who be bringing us...wait i look like an autistic! funky bringingus there... funky who bringing us there ?yes! funky bringing us to there. damn! is it english?funky bringing us?
who bringing us...you who bringing us... brin... damn!i can't say it!! it'stremendous! funky who would be... there you go! who would be bringing us! i forgot the "would"!funky who would be bringing us. why didn't i put "would"?funky who would bringing... no! oh i'm sick!something like this! tremendous!
now the flaws... did i mentioneverything on my post-it? yes, i thinki've said it all. for the flaws, you got it.it's not perfect. i wouldn't i have turned upmy nose at extra levels. world 9 has just one level.what a shame. the game is long enough.but it goes by so fast! we have so much fun!i wish we could have an ice level. or an aquatic level.damn! there's a lack! it was so close to the perfect.close to the top!
it's 'only' an excellent game.it could have been better. now forthe ost. 50%, nearly 75% of the tracksare remixes from dkc1. it's great! you know how much i respectthe composers of the first trilogy. after all i made a top 20best dkc trilogy songs. i've put a link in the video description.you'll see how much i love this ost. i'm really glad of this.it speaks with nostalgia. it's the easy waybut they got me there! they got me.i was charmed by some tracks.
i got to admit... i can'thardly say bad about it. i can't say badbecause it's nostalgia speaking. i loved it, i loved it...and i loved it. the tracks i dislikedwere non-remixes. i must admit, the newtracks are not awing. they won't beremembered. the new tracks, we hear them once...we won't later! for these tracks,they failed a bit. trust me, they won't benoted in records.
for the remixes, there aregood and less good,obviously. some are as good, others equaland others are less good. but globally, it's good quality!the remixes are good! i really enjoyedhearing them. it brought mymemories back. i over-enjoyed listening these remixes!some remixes are stunning. here's my opinion about the ost.i won't go into details... ...i won't drag it on.but i really loved it! and that's why they must makea sequel with dck2 remixes!
dkc2's ost is far superior todkc1's one, which was amazing. there must be a sequel. pleasenintendo, let retro studio make a sequel! please, please...please be kind! now about the bosses. all bosses were fullyrethought compared to the original. exit silly bosseskilled in 3 hits. i showed you one in my direct live.here's another one. they're funny and challenging.you must find a way to beat them. well... they won't be notedin records, like the tracks.
they won't be memorable,but they are still better than dkc1. neat, that's the word...bosses are neat. neither too hard, nor too easy.we die a bit before beating them. i loved it. we can see cutsceneswith dk and diddy. and with the poor animalbeing cursed by the masks. it's funny...it's friendly. one good point of these cutscenes;thankfully dk and diddy don't talk! wait, they could have done thesame error as sega with sonic! everything was possible.let me remind you of something...
in france -only in france i think-we had an animated tv series. it was around dk, diddy,funky, cranky and so on. how lame!omg how lame! i don't remember watching one fullepisode. i don't know on which channel. what a shitsack! everything! the animation, the...everything was mediocre! i don't know whenit was broadcasted. surely the same years asthe dkc trilogy. in '96 or '97. in those years theyreleased this cgi series.
holy cow! what a disaster!what a disaster. all that to say, thankfullythe characters don't talk. giving a voice to these classiccharacters would have been a big error. and i maintain: sega, by voicing sonic,made its biggest error. i know opinionsdiverge about it. but it's one of the reasonsi disliked sonic's adventure. when i saw him talk i thought'wait something is wrong'. something was wrong. sonic in a city,talking with people? for me, it wasn't anymore thesonic i knew.
here! even if i told you dkcrhad an identity loss... ...partly due to the absence of kremlings.but still, it remains a fucking old school game! it's excellent...it's... come on, i say it. it's adonkey kong country! of course, it's differentfrom the originals. it's true, the ambiance is differentsomething is missing... but it's a donkey kong countrynew generation! we have great fun! perfect handlingand motivating challenge. i repeat, it's one of the bestplatformers i have played for 10 years.
and it's one of my best gamesof 2010. i say it loud and clear. retro studio had more chances to failthan to succeed like they did. don't forget it's a heavy legacy.it's donkey kong country; it's rareware! for me that's a great surprise!it could have been a simple platformer. especially when you see recent games,sonic 4, goldeneye... it poses questions. and we have games like this!let's applause. i won't forget the primaltrilogy, let's not exaggerate. but it's stilloutstanding. i really hope there will bea new trilogy. why not dream?
a new trilogyis now possible. it would besomething to die for! well let's leave on this.i say goodbye and until next time.
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